A full drawing toolset
Shapes, arrows, freehand, and text placed over the footage and timed to the second.
Direct attention
Overlay shapes, arrows, highlights, and text on the video so attention lands exactly where you need it.

What it does
Directing attention with words is slow and unreliable. Drawing on the frame is neither.
Shapes, arrows, freehand, and text placed over the footage and timed to the second.
Annotations sit on top of the existing file rather than requiring a new export.
Show the mark while it is relevant and remove it when the shot moves on.
In practice
Busy interfaces, complex equipment, and detailed visuals.
What gets measured
Related
These combine on one timeline — most videos use three or four together.
Overlay timed comments on the recording to add context, corrections, or commentary without touching the footage.
Explore →Overlay images — diagrams, product shots, charts, logos — on the timeline, and make them clickable if you need to.
Explore →Add clickable buttons that open links, jump the timeline, capture a lead, or start a branch — at any moment you choose.
Explore →Place a clear call to action at the moment the video has earned it, rather than hoping viewers find one afterwards.
Explore →Break a recording into named, searchable chapters so viewers can see the structure and jump straight to a section.
Explore →Show, hide, and reroute interactions based on what the viewer answered, clicked, or brought with them from your data.
Explore →Questions
No. This is you annotating the video; a drawing question is the viewer drawing their own answer.
Yes — a drawn shape can be clickable and carry an action.
Try it on one video
Circle the control everyone misses and watch the questions stop.